Armalusa 34 Posted May 18 Share Posted May 18 Attention soldiers,we updated the game today. You will find changelog below.0.9.8.64 ChangelogGame Added: InventoryItemComponent::PlaceOnGround method to be able to place on-ground items from a script Added: New spawner logic to non-slot vehicle depots in Conflict Added: EntitySlotInfo::GetSourceName Script API Added: SlotManagerComponent::GetSlotByName Script API Added: CharacterIdentityComponent::SetIdentity is now multiplayer-compatible and can be used to change head and body models during gameplay Added: TurretComponent::GetOwner script API Added: AimingComponent::GetInitAiming script API Added: OnAttachedEntity/OnDetachedEntity events on EntitySlotInfo Changed: General art vegetation, clutter, and surfaces cleanup and polishing Tweaked: MPD of WoodenFence_02 Tweaked: MPD of BridgeRailingConcrete_01 prefabs Fixed: Teamkill bans Fixed: Mine can be placed on characters (kinematic bodies) Fixed: Data errors in Brick Gate 01 Fixed: Settings freeze fix Fixed: Small refactor of item changing replication should fix situations where mine arming animations wouldn't start or interrupt correctly Fixed: It was possible to equip a mine with a gadget if the mine was equipped from the ground Fixed: The player would exit the vehicle through the roof at low server FPS Fixed: 2D sights adjustment didn't match PIP properly Fixed: Bug with forbidden gadget equipping if a weapon isn't unequipped Fixed: Updating playerInfo first, and only then registering player, used to cause missing playerInfo on client Fixed: Trying to pull out a gadget while hiding a gadget after pressing F to get in a turret/vehicle causes the character to hold the new gadget even if it's not allowed, possibly allowing them to walk around and then teleport to the turret Fixed: dying with scoped binos doesn't clear the ADS state Fixed: missing file after reverting Fixed: remove weapon deployment from key-binding menu Fixed: Clearing under barrel grenade launchers via BaseMuzzleComponent::ClearChamber wasn't working Fixed: Player presence isn't registered when switching seats in the turret Fixed: Infinite loop during deleting of EntitySlotInfo Fixed: Weapon script invokers not being called when a character enters a ladder or vehicle or starts swimming Fixed: MPD of WoodenFence_02 Fixed: MPD of BenchStreet_01 Fixed: wrong GUIDs in destruction prefabs Fixed: Material errors of WoodenFence_02 Fixed: MPD issues of SurveyMarker_E_01 Fixed: MPD of some prefabsSurveyMarker_E_01 Fixed: colliders layer preset Fixed: Campaign - Pre-built living quarters will spawn AIs according to faction allegiance of the building Fixed: Prebuild services not having set correct faction in Conflict Fixed: Fix for the character getting desynced on teleporting out of a flipped vehicle. Fixed: Character doesn't reequip the weapon after bandaging (whether completed or interrupted or performed on other humans) Fixed: Campaign/Freebuilding - Vehicle deployment preview can get stuck if the vehicle depot is deleted when the preview is on the player's screen Fixed: Campaign: Vehicle previews don't show properly Fixed: ScenarioFramework - Tutorial world improperly inherited navmesh Fixed: Pre-spawned vehicle maintenance services not consuming supplies Removed: ReconnectComponent turned off again. It's still unfinished and may cause several issues Removed: PlayerMailboxComponent from PlayerAIAgent, which is part of AICommanding Stability Fixed: GPU crash in clutter instance processing Fixed: Linux DS crash on bleeding particle FX Fixed: Crash with infinite OnUnused on entity Fixed: Crash when closing the game and an AI was using a ladder with a hatch on top Fixed: Crash due to recursive call of Flush requests in cases of connection loss during a shutdown sequenceServer Hosting Added: Param "#/operating/aiLimit" to server configView the full article Quote Link to post Share on other sites
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