Armalusa 40 Publicado Março 23, 2023 Share Publicado Março 23, 2023 Attention soldiers,we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST. We are bringing the VFX Update with this release! Check our website for more information.0.9.7.102 ChangelogGame Added: Free Roam Building Composition direction indicator Changed: Optimized colliders on Sandbag_01_bunker Changed: Free Roam Building - New implementation of the ranks limitation Tweaked: Tripod prefabs + compositions which uses them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility Fixed: Quick regenerating navmesh tiles could lead to incorrect final result Fixed: Make log-scopes infinite recursion bulletproof. Fixed: Closing stream not having prio record added when it's last frame was ACKed Fixed: Free Roam Building - It's not possible to place composition into the water. A more precise placement check added Fixed: Null pointer to instance in SetAIWaypoint functionModding - Enfusion Blender Tools Added: Automatically register & import TXA files upon export Added: Support for importing structures prefabs to blender. Fixed: Bug with importing materials that has space in a pathModding - General Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modesVFX Update Added: Particle FX light Added: Particles - possibility to disable collision until certain distance Added: Weapon case 3d particles Added: 3D vehicle debris and explosions Added: Light into explosion Added: Lights into flash Added: SCR_ParticleEmitter - CreateOriented(), CreateAsChildOriented() and CreateOrientedEx() methods Added: Collision-enabled particle interaction layer settings Added: Case for 762x39PS, tweaked material Changed: Metal bullet casing impacts, generic attenuation curves Changed: Better particle FX collisions Tweaked: SCR_ParticleEmitter - deperecated CreateWithTransformAsChild(), CreateWithTransformAsChildEx() and CreateAsChildEx() methods Tweaked: Default values for particle material/prefab. Tweaked: Particle editor - new emitter is always created with the default material/prefab Tweaked: Disabled lens flares for particle lights Tweaked: Firearms particles Tweaked: Polish of muzzle smokes Tweaked: Particle FX - ConeAngleMinDist and ConeAngleRndRange Fixed: Instability/oscillation/drifting of nearly static particles, sliding particles (oscillation and speed issues), adds more options for controlling bounce direction and sliding friction Fixed: Disabled some invalid combinations of particle settings Collisions for local-space-simulation particles, local-space for prefab particles (the option is unavailable in the editor, but it was loaded and used anyway) Fixed: Particle FX - random emit angle distribution for ConeAngle.x < 360 Fixed: Particle FX - emit cone visualization for ConeAngle.x < 360 Removed: PI division for diffuse lighting Removed: Casings on vehicle roof impact bankStability Fixed: Linux DS crash on bleeding particle FX Fixed: Crash in font rendering Fixed: Render Crash - Loading GM save with character holding RHS AN/PRC-152 radio Fixed: Crash while loading configs when lot of mods were enabledRender Fixed: Flickering shadowsWorkshop Fixed: Loading of offline available addons, corrupted addons shouldn't prevent the game from starting View the full article Link para o post Partilhar em outros sites
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