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[Arma Reforger] Update 0.9.7.102


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Attention soldiers,

we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.
We are bringing the VFX Update with this release! Check our website for more information.

0.9.7.102 Changelog

Game

  • Added: Free Roam Building Composition direction indicator
  • Changed: Optimized colliders on Sandbag_01_bunker
  • Changed: Free Roam Building - New implementation of the ranks limitation
  • Tweaked: Tripod prefabs + compositions which uses them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility
  • Fixed: Quick regenerating navmesh tiles could lead to incorrect final result
  • Fixed: Make log-scopes infinite recursion bulletproof.
  • Fixed: Closing stream not having prio record added when it's last frame was ACKed
  • Fixed: Free Roam Building - It's not possible to place composition into the water. A more precise placement check added
  • Fixed: Null pointer to instance in SetAIWaypoint function

Modding - Enfusion Blender Tools
  • Added: Automatically register & import TXA files upon export
  • Added: Support for importing structures prefabs to blender.
  • Fixed: Bug with importing materials that has space in a path

Modding - General
  • Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modes

VFX Update
  • Added: Particle FX light
  • Added: Particles - possibility to disable collision until certain distance
  • Added: Weapon case 3d particles
  • Added: 3D vehicle debris and explosions
  • Added: Light into explosion
  • Added: Lights into flash
  • Added: SCR_ParticleEmitter - CreateOriented(), CreateAsChildOriented() and CreateOrientedEx() methods
  • Added: Collision-enabled particle interaction layer settings
  • Added: Case for 762x39PS, tweaked material
  • Changed: Metal bullet casing impacts, generic attenuation curves
  • Changed: Better particle FX collisions
  • Tweaked: SCR_ParticleEmitter - deperecated CreateWithTransformAsChild(), CreateWithTransformAsChildEx() and CreateAsChildEx() methods
  • Tweaked: Default values for particle material/prefab.
  • Tweaked: Particle editor - new emitter is always created with the default material/prefab
  • Tweaked: Disabled lens flares for particle lights
  • Tweaked: Firearms particles
  • Tweaked: Polish of muzzle smokes
  • Tweaked: Particle FX - ConeAngleMinDist and ConeAngleRndRange
  • Fixed: Instability/oscillation/drifting of nearly static particles, sliding particles (oscillation and speed issues), adds more options for controlling bounce direction and sliding friction
  • Fixed: Disabled some invalid combinations of particle settings Collisions for local-space-simulation particles, local-space for prefab particles (the option is unavailable in the editor, but it was loaded and used anyway)
  • Fixed: Particle FX - random emit angle distribution for ConeAngle.x < 360
  • Fixed: Particle FX - emit cone visualization for ConeAngle.x < 360
  • Removed: PI division for diffuse lighting
  • Removed: Casings on vehicle roof impact bank

Stability
  • Fixed: Linux DS crash on bleeding particle FX
  • Fixed: Crash in font rendering
  • Fixed: Render Crash - Loading GM save with character holding RHS AN/PRC-152 radio
  • Fixed: Crash while loading configs when lot of mods were enabled

Render
  • Fixed: Flickering shadows

Workshop
  • Fixed: Loading of offline available addons, corrupted addons shouldn't prevent the game from starting

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