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Attention soldiers,

we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST. Changelog


  • Changed: Player in building mode can no longer delete static guns with others players in them
  • Changed: Refund value from deleted compositions in Free Roam Building was changed to 100%
  • Fixed: Misaligned board at Chotain's millitary base vehicle depot
  • Fixed: Possibility to switch to sea level placement
  • Fixed: Moving a weapon from one inventory slot to other causes it to be dropped and bugged
  • Fixed: Sprint impossible while weapon is raised
  • Fixed: Procedural animations would fail on change of model mesh, for example destruction of radio tower
  • Fixed: Teleporting of vehicles was stretching particle effects, now properly resets velocity
  • Fixed: UserActions weren't properly initialized in Vehicle depots

  • Added: Replication statistics available to user code (including scripts)
  • Fixed: RplSession script callbacks were sometimes invoked too many times (beginning) or not at all (ending)
  • Fixed: Possible network stall when encoding limits are hit

  • Fixed: Create default export profile in the addon of given model 

  • Fixed: Handle case where mesh object is changed with ProcAnimComponent
  • Fixed: A dangling pointer, automatically reacts to a PhysicsComponent change etc. 

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