Armalusa 28 Posted December 8, 2022 Share Posted December 8, 2022 Attention soldiers, We're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.0.9.7.48 ChangelogGame Added: Custom arsenal into Combat Ops and the possibility to save loadout and spawn with it Added: Conflict - MP serialization, client data (stored faction & rank) Fixed: Login dialog password obfuscation Fixed: Explosions are now traced against the center of mass, not the origin Fixed: Explosions would not be blocked by walls Tweaked: Damage computation for explosions Tweaked: 2D Map - Update default values on Rasterization export Fixed: Avoid swapping AI movement components if the controlled entity is a player Fixed: Gamepad usage of GadgetMap (DPad Right + B) does not prevent GetOut action Fixed: ScenarioFramework - Task notification pop-up duplication when someone assigns/unassigns task Fixed: Missing penalty component to CombatOps Fixed: Weapon unequippable after being slung and then moved in inventory to a different slot Fixed: ScenarioFramework Deliver Intel glitch can cause the Exfil task to appear Fixed: Game slowdown caused by shooting into water bodies (ponds, lakes, rivers), fixes incorrect behavior of water impact particles Fixed: Script error when entering a turret compartment with an empty weapon slot Fixed: Conflict: Wrong assets spawned around relay towers Fixed: Leaning not replicated properly Fixed: Character state stayed modified even after the item in hand was deletedStability Fixed: Backend Crash when the player is removed during authentication Fixed: Crash when the inheritance of unrelated classes, fixes crash on modded loadouts Fixed: Crash when there is a type mismatch in BTNode inputs Fixed: Crash on ResetVehicle not handling missing entity Fixed: Memory leak in the scripted camera Fixed: Crash in audio caused by delays Fixed: Crash when BaseLoadoutClothComponent's area type is not set Fixed: Memory leak when server shutdowns immediately after creation Fixed: Crash because HelicopterControllerComponent doesn't perform validity check when running simulationEnfusion Blender Tools Changed: Any game data processing is now done via Workbench Bridge, following are the features that require running a version of Workbench (Operator's/Property's description contains a warning too): TXA export Enfusion materials import(Enfusion Tools → Import → FBX) FBX export(Enfusion Tools → Export→ FBX) Colliders Setup Model Quality Assurance(only if " 'usage' Property " is checked) Changed: Model Quality Assurance now uses Geometry Nodes setup to visually indicate invalid geometry(see "Invalid Topology" Collection) Changed: New TXA export interface Better general look - no longer need to expand the right panel to see parameters Export profiles & diff poses are reliably stored in the file itself Ability to search through export profiles and diff poses Tweaked: Significant improvement to TXA exporter speed while exporting more complex actions Fixed: Exporting of weapon IK posesView the full article Quote Link to post Share on other sites
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