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[Arma Reforger] 0.9.7.48 Update


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Attention soldiers,

We're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.

0.9.7.48 Changelog

Game

  • Added: Custom arsenal into Combat Ops and the possibility to save loadout and spawn with it
  • Added: Conflict - MP serialization, client data (stored faction & rank)
  • Fixed: Login dialog password obfuscation
  • Fixed: Explosions are now traced against the center of mass, not the origin
  • Fixed: Explosions would not be blocked by walls
  • Tweaked: Damage computation for explosions
  • Tweaked: 2D Map - Update default values on Rasterization export
  • Fixed: Avoid swapping AI movement components if the controlled entity is a player
  • Fixed: Gamepad usage of GadgetMap (DPad Right + B) does not prevent GetOut action
  • Fixed: ScenarioFramework - Task notification pop-up duplication when someone assigns/unassigns task
  • Fixed: Missing penalty component to CombatOps
  • Fixed: Weapon unequippable after being slung and then moved in inventory to a different slot
  • Fixed: ScenarioFramework Deliver Intel glitch can cause the Exfil task to appear
  • Fixed: Game slowdown caused by shooting into water bodies (ponds, lakes, rivers), fixes incorrect behavior of water impact particles
  • Fixed: Script error when entering a turret compartment with an empty weapon slot
  • Fixed: Conflict: Wrong assets spawned around relay towers
  • Fixed: Leaning not replicated properly
  • Fixed: Character state stayed modified even after the item in hand was deleted

Stability
  • Fixed: Backend Crash when the player is removed during authentication
  • Fixed: Crash when the inheritance of unrelated classes, fixes crash on modded loadouts
  • Fixed: Crash when there is a type mismatch in BTNode inputs
  • Fixed: Crash on ResetVehicle not handling missing entity
  • Fixed: Memory leak in the scripted camera
  • Fixed: Crash in audio caused by delays
  • Fixed: Crash when BaseLoadoutClothComponent's area type is not set
  • Fixed: Memory leak when server shutdowns immediately after creation
  • Fixed: Crash because HelicopterControllerComponent doesn't perform validity check when running simulation

Enfusion Blender Tools
  • Changed: Any game data processing is now done via Workbench Bridge, following are the features that require running a version of Workbench (Operator's/Property's description contains a warning too):
  • TXA export
  • Enfusion materials import(Enfusion Tools → Import → FBX)
  • FBX export(Enfusion Tools → Export→ FBX)
  • Colliders Setup
  • Model Quality Assurance(only if " 'usage' Property " is checked)
  • Changed: Model Quality Assurance now uses Geometry Nodes setup to visually indicate invalid geometry(see "Invalid Topology" Collection)
  • Changed: New TXA export interface
  • Better general look - no longer need to expand the right panel to see parameters
  • Export profiles & diff poses are reliably stored in the file itself
  • Ability to search through export profiles and diff poses
  • Tweaked: Significant improvement to TXA exporter speed while exporting more complex actions
  • Fixed: Exporting of weapon IK poses

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