Armalusa 40 Publicado Outubro 6, 2022 Share Publicado Outubro 6, 2022 Attention soldiers,We updated the Arma Reforger Experimental today, 6th of October. Read the new changelog 0.9.6.49 below. Read on our website. Stability Added: Crashreporter - Assert reporting Fixed: Crash in clouds rendering when using scope twice Fixed: Possible memory leaks of WorkspaceWidget in Workbench Fixed: Crashreporter DXdiag dialog caused by incomplete args Fixed: VME while editing Wheeled_Base.et Fixed: Possible VME in Voice-over-net system Fixed: VME in SCR_VehicleDustPerWheelComponent Fixed: Crash in AIWeaponTargetSelector when AI soldiers enter a vehicleNetwork Fixed: Ragdoll positions not synced properly Changed: ADSTime sync turned back on Changed: Optimizations of network traffic related to replication of IK animation variablesGame Fixed: Clicking on spawn points on map wasn't selecting them properly Fixed: Selection outline for spawn points when switching between them Fixed: Sight switching action Fixed: Zeroing should now rotate the weapon properly Fixed: Emissive surface is not working on helmets or reflectors in multiplayer https://feedback.bistudio.com/T167788 Fixed: Invisible head when dying during third person weapon ADS Fixed: Clutter folding and removal on consoles Fixed: Groups in playerlist now react correctly to clicking on their name in the left panel Fixed: Gadget ADS not being disabled when opening inventory Fixed: ForceDeath now resets the instigator. This prevents people respawning from being considered as teamkills for example Fixed: Jumping in dynamic stance or changing it now checks collisions of head Fixed: Firemode switch user action was visible on pistols Fixed: M249 was flying out of hands during the weapon inspection Fixed: ADS not being disabled when opening inventory Changed: Create new group moved to Hold N key Changed: The kick threshold changed to 0.3 Changed: Entering ADS now cancels freelook Added: Automatically equip next grenade after throwing last grenade of current typeModding Fixed: EntitySlotInfo::AttachEntity has now the correct return type Fixed: EntitySlotInfo was not checking if the pivot id was correct Fixed: Copying array when getting the array of objects Fixed: BehaviorEditor memory leaks during reload scripts Fixed: Pitch and roll angle swapped in Prefab Library Added: PerceptionComponent.FindTargetPerceptionObject script method Added: Support of multiple LadderComponent on the same object Game Master Fixed: Restriction zone showing when player died of the zone and spawns within it Fixed: Placing a waypoint on top of another group added the waypoint to the target group instead Fixed: Some manual camera post-process effects used the same priority as character screen effects, leading to a clash Fixed: 'Resupply' context action in Game Master did not work on another players Fixed: Clicking on trait icon within entity card in entity browser did not do anything. Now it behaves as if clicked anywhere else on the card Fixed: Arsenal content editing not working on server Fixed: Compositions snapped to a slot were sometimes offset if other compositions were moved around before that Fixed: Height was not calculated correctly when transforming entities above ocean surfaceConflict Fixed: Experience should show correctly after reconnecting Fixed: Vehicles spawning into trees Fixed: Control points are not correctly set up when resuming a scenario Fixed: Errors when resuming saved small scenario Fixed: Tutorial - Tasks are skipped/wrongly advanced when the player dies Changed: Reduced seizing time for coastal bases Changed: Changed prebuilt service compositions to editable versions Changed: Starting HQ selection algorithm Changed: Local player name is now different color in playerlist Added: Playerlist enabled for endgame screen Added: New composition for heavy vehicle depotsAI Fixed: Multiple issues related to AI turret usage Fixed: AI soldiers did not try to escape a vehicle which was driving backwards at them Fixed: AI placed in turrets from gamemaster now use correct component Fixed: 12.7mm and 14.5mm MG magazines were not marked as usable against armored vehicles Fixed: Move and investigate, missing LookAt node Fixed: AI was able to complete 'Move' objective for players Fixed: AIs did not want to exit vehicle when they saw enemy Tweaked: After vehicle has passed by an AI soldier, the soldier will instantly look back at the vehicleView the full article Link para o post Partilhar em outros sites
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