Armalusa 40 Publicado Junho 7, 2022 Share Publicado Junho 7, 2022 Attention soldiers,We are going to update the Steam version of Arma Reforger today, 7th of June. There will be downtime of the servers between 12:00 - 15:00 CEST.Arma Reforger 0.9.5.66 changelog:Game: Added: Spawned player protection Fixed: Compartments or HitZones may have been not initialized properly in some cases Fixed: Character heads clipping through the roof when climbing inside buildings Fixed: Vehicles which were left empty are now put to sleep to save performance Fixed: Vehicles would be left in undefined state if their driver’s game session terminated unexpectedly (“the flying vehicle” issue) Fixed: Various pathfinding and navmesh generation tweaks and crash fixes Fixed: Possible crash when releasing radio frequencies Fixed: Deploy menu wouldn’t close properly after deploy was requested Fixed: Camera when using weapons on tripods wasn’t aligned correctly Fixed: Items in inventory or arsenal was reshuffling when picked up Fixed: AIs could get stuck when performing some of the requests Fixed: Character could get pushed under the terrain Fixed: Camera shake no longer runs on headless build Fixed: Wrong LOD settings on some equipment Fixed: Building task no longer created outside of small bases Fixed: Players would not have a group after using "Quick Deploy" in faction screen Fixed: Quick bar could not be used on passenger seat Fixed: Game no longer tries to localize server names, can contain “#” now Fixed: Unpenetrable weapons Changed: Editable entity pipeline was made a part of game data to improve modding workflow Changed: GM can no longer finish the scenario, it could result in undefined server state Changed: Base randomization Changed: XP bar reflects kills now Changed: Conflict HQ tents contain medical boxes now Tweaked: Zeroing on M249, RPK74, PKM, SVD, M21 Tweaked: Latrine destruction Tweaked: M21 optics positionReplication: Added: Authentication timeout added to ensure connections slots do not remain stuck in authenticating state due to unexpected backend issues Changed: Improved issues diagnostics Fixed: Animation state synchronization Engine: Fixed: Allow rendering on GPU adapters with no connected output (this should help mostly on mobile devices with multiple GPUs) Fixed: Crash when an incompatible material was selected Fixed: Particles could crash the game in certain situationsKnown issues: Base callsigns are not consistent between clients. Please use town names instead.View the full article Link para o post Partilhar em outros sites
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