Ir para conteúdo

[Arma Reforger] New updates


Recommended Posts

Attention soldiers,

We are going to update the Steam version of Arma Reforger today, 7th of June. There will be downtime of the servers between 12:00 - 15:00 CEST.


Arma Reforger 0.9.5.66 changelog:

Game:

  • Added: Spawned player protection
  • Fixed: Compartments or HitZones may have been not initialized properly in some cases
  • Fixed: Character heads clipping through the roof when climbing inside buildings
  • Fixed: Vehicles which were left empty are now put to sleep to save performance
  • Fixed: Vehicles would be left in undefined state if their driver’s game session terminated unexpectedly (“the flying vehicle” issue)
  • Fixed: Various pathfinding and navmesh generation tweaks and crash fixes
  • Fixed: Possible crash when releasing radio frequencies
  • Fixed: Deploy menu wouldn’t close properly after deploy was requested
  • Fixed: Camera when using weapons on tripods wasn’t aligned correctly
  • Fixed: Items in inventory or arsenal was reshuffling when picked up
  • Fixed: AIs could get stuck when performing some of the requests
  • Fixed: Character could get pushed under the terrain
  • Fixed: Camera shake no longer runs on headless build
  • Fixed: Wrong LOD settings on some equipment
  • Fixed: Building task no longer created outside of small bases
  • Fixed: Players would not have a group after using "Quick Deploy" in faction screen
  • Fixed: Quick bar could not be used on passenger seat
  • Fixed: Game no longer tries to localize server names, can contain “#” now
  • Fixed: Unpenetrable weapons
  • Changed: Editable entity pipeline was made a part of game data to improve modding workflow
  • Changed: GM can no longer finish the scenario, it could result in undefined server state
  • Changed: Base randomization
  • Changed: XP bar reflects kills now
  • Changed: Conflict HQ tents contain medical boxes now
  • Tweaked: Zeroing on M249, RPK74, PKM, SVD, M21
  • Tweaked: Latrine destruction
  • Tweaked: M21 optics position

Replication:
  • Added: Authentication timeout added to ensure connections slots do not remain stuck in authenticating state due to unexpected backend issues
  • Changed: Improved issues diagnostics
  • Fixed: Animation state synchronization

Engine:
  • Fixed: Allow rendering on GPU adapters with no connected output (this should help mostly on mobile devices with multiple GPUs)
  • Fixed: Crash when an incompatible material was selected
  • Fixed: Particles could crash the game in certain situations


Known issues:
  • Base callsigns are not consistent between clients. Please use town names instead.

View the full article

Link para o post
Partilhar em outros sites

×
×
  • Criar Novo...

Important Information

Eu aceito os seguintes Terms of Use