Ir para conteúdo
Formações
Rank Group icon
Equipa Group icon

SaLaZaR

Tenente
  • Total de itens

    550
  • Donativos

    10.00 EUR 
  • Registado em

  • Últ. visita

  • Days Won

    37

SaLaZaR last won the day on Fevereiro 11

SaLaZaR had the most liked content!

Sobre SaLaZaR

  • Rank
    ARMALUSA Communications Specialist
  • Data de Nascimento 20/07/1987

Informação de Contactos

  • Steam
    http://steamcommunity.com/id/rinov

Informações de Perfil

  • Sexo
    Masculino
  • Localidade
    Porto

Últimos Visitantes

5.809 visualizações
  1. SaLaZaR

    Orientação e Cartografia

    Por acaso também achei uma ideia diferente e porreira, inclusive eu e o @PCanas já tinhamos um 'prótotipo' de missão para o evento.
  2. SaLaZaR

    Orientação e Cartografia

    Bom dia, Partilho convosco uma série de 4 vídeos sobre cartografia e orientação, que achei bastante interessantes e que são úteis dentro e forma do Arma 3. Isto porque uma carta militar é bastante mais complexa de ler na realidade do que no Arma, embora as bases sejam as mesmas. P.S. Vejam este canal: https://www.youtube.com/channel/UCLorCiYziMQ-j08Z5o6U-0g Tem material bastante educativo para a nossa 'área'.
  3. SaLaZaR

    Música! Que ouves tu!?

    Awwww que saudades que me bateu (2003)... Té amanhã pípóle!
  4. SaLaZaR

    Operação UNAMA

    Velha máxima "Se fosse fácil, estariam cá outros" Por isso é que se mandam os Comandos à frente, depois logo se vê
  5. SaLaZaR

    Fotos do pessoal

    Incha no malagueiro!!! hahaha
  6. SaLaZaR

    Música! Que ouves tu!?

    'No djent, no party' Para o @PCanas gostar, tem de ser musica elaborada com recurso a matemática quântica....
  7. SaLaZaR

    Música! Que ouves tu!?

    Que dois que vêm ao Porto pra Março:
  8. SaLaZaR

    Tatical Clearence

    E quem é que te disse que não vi?
  9. SaLaZaR

    Tatical Clearence

    Boas, Encontrei num fórum da 'especialidade', uma técnica alternativa, designada "Tatical Clearence", que potencia o uso das fireteams, providenciando entradas fluídas: Principle Techniques: Cornering (Slicing the pie). Bounding Overwatch Mutual support (2 guns up front). Limited penetration in order to observe and engage. Observe 80% of the room before entry. Identify threats from the breach point Two men enter simultaneously/slight offset (factors of door size/operator size) and immediately get guns on the remaining near corners – back to back button-hook. Use of the high/low technique. Use of ‘quick peek.’ On call commands to adapt to changing situations. Example: 4 man team moving in corridors: 2 front men mutually supporting, number 2 offset and slightly back from number 1. Number 3 = Team leader. Number 4 = Breacher (if required) and rear security. Corner right: Number 1 slices the pie to begin to get eyes down the opening, stepping left as he corners. Number 2 steps out left from beside Number 1 and completes the corner/steps across the gap if there are no threats to engage. If applicable, number 3 covers down the corridor they were originally moving down. Number 4 covers rear. Number 2 active muzzle awareness, if he crosses behind number 1 due to a change in direction/corner direction, he drops his muzzle and then brings it back up on the new side. Offside shoulder technique used with weapons when cornering on support side. Corner left: Opposite, Number 2 comes out on the right. T-Junction: Number 1 and 2 corner in opposite directions. Number 3 and 4 step out left and right respectively . It’s just a double corner. Team continues in desired direction, Number 4 pulls rear security. Example: 4 man team, door closed, center fed room: Split breach point if possible, team split on either side of the door (door closed only). Number 1 and Number 2 split either side of doorway. Number 3 and 4 also split, providing security – cover up and down the corridor or external as appropriate. Open door – use Number 4 man to mechanically breach if necessary (try handle!) Number 1 & 2 are immediately covering from their opposite near corners (minus 10% unobservable each side deep in the near corners) through opposite far corners to center. Don’t initially flag weapons into the room! Number 1 & 2 engage any threats and observe situation in the room. As they move their muzzles into the center of the room from their opposite near corners, slicing the pie on the door corners, they sidestep into the doorway. Simultaneously if there is space (doorway size?), or Number 1 fractionally ahead if there is not, they step into the door and button-hook back to back into their near corners. ‘Quick Peek’ and ‘high/low’ techniques can be used to view the near corners as appropriate. Number 1 and 2 push into the room a limited distance – not ‘running the walls’ – followed by number 3 (team leader). Number 4 covers rear, will remain in corridor/room until called in if they are moving into another room and not back into the corridor/out through the original room. Example: 4 man team, door closed, corner fed room: Same as center fed room. Depending on the side of the near wall, either number 1 or 2 will have a limited field of view. Only one near corner will be an issue. Depending who has that near corner that operator will be the one to button hook first, getting eyes on the unseen near corner. Other operator number 1 or 2 immediately follows and moves along the near wall to support his buddy. Example: 4 man team, door open right side of corridor, center fed room: This situation is like a corner, but there is more space beyond it, due to the center fed room i.e. it’s not just a change in direction of a corridor. We cannot be split either side of the door, because it is open and that will expose us crossing the doorway. Approach as per a corner, number 1 covering into his opposite near corner. Number 1 corners, sweeping his muzzle into the center of the room as he side steps. Number 2 comes up on the left, steps into the entrance, and continues to corner into the right side of the room and his now opposite near corner. He ends up on the other side of the doorway. Number 3 is covering down the corridor, Number 4 pulling rear security. Once both near corners (minus 10% unobservable) have been covered, including 80% of the whole room, Number 1 & 2 simultaneously (or slight offset) button-hook into their respective near corners. Any threats that come into view are engaged prior to making entry. Decision whether to enter or stay back is made. The rest of the drill is as per a door closed. An alternative, if he has it, is for Number 1 to pie the whole entrance, getting to the opposite side of the doorway, number 2 taking over his original position by the door, then Number 1 and 2 continue as per the same drill. There are alternatives about how to cross the open doorway – only expose yourself if cornering correctly with muzzle up, and not flagged into the room. Sem mais, 1TEN SaLaZaR
  10. SaLaZaR

    Gun Quiz

    Toda a gente que te conheça minimamente, desmente essa pontuação
  11. SaLaZaR

    Gun Quiz

    Meh, not bad: 22 out of 30! ... mas uma Recoiless Nuclear Weapon?? wtf?
  12. SaLaZaR

    Ícon "rank" em perfil com tamanhos diferentes

    Aproveitando a deixa, também se verifica um deslocamento da cabeça do 'boneco' para a direita, em relação ao corpo.
  13. SaLaZaR

    Gun Quiz

    Bom dia, Ora aqui está um Quiz com 30 perguntas sobre armas, com múltiplos temas, desde características técnicas, história, filmes, etc. Na resposta, vão ter factos reais sobre a questão efectuada. O questionário é em Inglês. Vamos lá ver a cultura geral da malta , ponham aí os resultados faxavôr! https://play.howstuffworks.com/quiz/firearms-quiz

ARMALUSA

Se és fã de ARMA 3, um dos melhores jogos do mercado para quem procura um verdadeiro simulador militar, alista-te na ARMALUSA e tira a melhor experiência em simulação de combate multiplayer. Inscreve-te e leva a simulação de combate ao nível seguinte.

REQUISITOS PARA JOGAR

PARCEIROS OFICIAIS

×